Hardware & interactive
From a sketch on paper to a device you can hold. Let me walk you through how a physical or interactive project comes together. The electronics and the crew included.
Physical products are unforgiving, so we start with the constraints: where it lives, what it must survive, the budget and the timeline. Honest feasibility before anyone falls in love with an idea.
I choose the brains and the senses: the board, the sensors, and how it talks to the world over Wi-Fi, Bluetooth or wired IoT. For complex boards I bring in an electronics engineer.
Then we make it real, fast. Enclosures and mechanics in CAD, printed and cut, tested, adjusted and printed again. You learn more from one rough prototype than from ten meetings.
the first prototype is meant to disappoint you, that's its job
For interactive and public work, hardware and software become one experience: sensors, screens, projection and custom firmware, built to be understood without a manual.
A prototype on your desk is easy; a device in the wild is not. We test in the real setting, then harden it against everything people and weather will inevitably do to it.
A working unit, a bill of materials, and build documentation, plus coordination of a small production run with a manufacturing partner when you are ready to scale.
Before you ask
Yes. Electronics, enclosure, firmware and interaction, prototyped and iterated until it works in the real world. For complex boards or finishes I bring in an electronics engineer or a fabricator.
Arduino, ESP32 and Raspberry Pi class hardware, with the right sensors for the job: distance, motion, presence and environmental, connected over Wi-Fi, BLE or wired IoT.
I prototype and prepare for production with a bill of materials and build docs, and coordinate a small run with a manufacturing partner when you are ready to scale.